![]() ![]() Now for the interesting part - something I have found in the files but have seen nobody else talk about:Īt one point, a damage repair mechanic may have been planned to be included. It seems to be impossible to destroy long lines of tyrewalls, as they will regenerate when you're not looking if too many physics enabled tyres are dislodged. ![]() There is a repair timings file that contains the line "This is the minimum condition under which the exhaust is still allowable on the race track.", which I thought was unique, but it turns out that this file complete with that line is also present in Dirt! *One could also at one point disable race music only without resorting to file mods, as indicated by keys/strings for race and menu music toggles in the language file. In the final game, it is a save-wide setting in the options menu, with "realistic" being changed to "all". Bonus codes for race driver grid pc dlc code#The game runs on the EGO engine and is only the second to do so, so there are lots of leftovers from Colin Mcrae Dirt, such as grip definitions for all the rally surfaces, and text relating to the rain system (I will try to enable rain - but the textures are missing and I'm not certain the code is there).Īt one point damage was part of the pre-race difficulty settings, as it was in Dirt, with "realistic" damage offering a reputation bonus. However, the Mac DLC packages are fully compatible with the PC version, so if you can find them they will work (in v1.3)! Okay, I'll start with things a fan might know already and some holdovers from CMRDirt. ![]()
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