![]() THE ELDER SCROLLS IV OBLIVION PC VERSIONS HOW TOAccording to Howard, several members of the development team consulted with the University of Maryland's ecology department to determine how to create forests without requiring artists to painstakingly add each item. We then skipped ahead to one of Oblivion's all-new procedurally rendered forests, which model huge and lush woodlands composed of rows of trees, bushes, and grass growing organically around hillsides and rock formations. Once the emperor is murdered, the gate to Tamriel's hellish underworld, known as Oblivion, is opened, and only by finding the emperor's only surviving son can you hope to save the kingdom from complete destruction. ![]() It was revealed later that, unfortunately for the emperor, his dreams won't do anything to save his life from assassins. In the demonstration we watched, we meekly complied with the guards' demands and even had a brief audience with the emperor, who claimed he had seen our face in a dream. This sequence will actually determine your character's profession in the final game, whether you choose to fight, use stealth, or other methods to escape. The guards curtly barked for us to stand away from the bars as they opened the cell (and in classic Elder Scrolls fashion, they made the unfriendly suggestion that they would not hesitate to kill us if we attempted any sudden moves around the person of the emperor). (The game will reportedly have more than 50 hours of recorded voice dialogue.) By some kind of fantastic coincidence, the secret passage led right through the cell in which we were imprisoned. The emperor, voiced by Star Trek: The Next Generation star Patrick Stewart, was escorted to the dungeon by two of his most faithful guards to escape from the palace through a secret passage. However, we were disturbed from fiddling with chains and old bones by the arrival of Emperor Uriel Septim VII himself, the same monarch that players had served in Morrowind. The game will include more than 9,000 physically modeled objects you can manipulate. The game's lighting and shaders helped create a highly realistic-looking prison cell lined with jagged cobblestone masonry and rusty shackles that rattled realistically on their chains when manipulated. ![]() ![]() Apparently, at the start of Oblivion, you're a nameless prisoner who's locked in a dungeon in the capital of the fantasy realm of Tamriel. We began our demonstration within the confines of a prison cell. The game has been in development for about three years (production began right around the time the team was finishing up Morrowind), and it looks extremely impressive so far. The new game will be the follow-up to 2002's Morrowind, but according to executive producer Todd Howard, "the key to each Elder Scrolls game is reinvention." That is, with Oblivion, as with the previous games, Bethesda has thrown out all the old content and technology it had previously used and has started from scratch, with an all-new next-generation engine that takes advantage of advanced lighting and shader routines-like high-dynamic-range lighting and specular mapping-to create a highly detailed world. We're on hand at E3 2005 and have had a chance to sit in on a demonstration for PC version of The Elder Scrolls IV: Oblivion. ![]()
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